How they found it
Describe the accidental or early discovery.
THEY FOUND THE SECRET. WHAT HAPPENS NEXT?
Prepare a hidden discovery with believable concealment, two urgent questions and three practical choices while the keeper and countdown stay private.

A SECRET THEY WERE NOT MEANT TO FIND
Give the discovery context and open choices.
Describe the accidental or early discovery.
Choose the hidden thing.
Set the place and circumstance.
Choose from awkward to world-shaking.

THE SECRET AND ITS FAILED CONCEALMENT
Describe the discovery, setting and danger.
Choose its keeper and whether it emerged early, accidentally or through the wrong people.
Add exclusions and private Dungeon Master context.
KEEPER, CONCEALMENT AND TIME
Know what the discovery means for the present scene.
Establish who hid it.
Explain why and how it was protected.
Show what the party can safely know.
Keep the time before notice in DM context.
A COMPLETE CONCEALED DISCOVERY
Give the party useful information without revealing private context.
Begin after something concealed is found.
Set the stakes from awkward to world-shaking.
Explain who hid it and why.
Show how the party found it early.
Keep the apparent meaning open.
Know when the keeper may notice.
Leave the next move to players.
Reopen, revise, copy, JSON or print.
QUICK OR DEEP
Add the keeper and circumstance when useful.
Discovery, context, danger and how it was found.
Person, organisation, cult, authorities or another owner.
Early, accidental or through the wrong people.
Add keeper name, exclusions and DM notes.
KEEP THE COMPLETE DISCOVERY
Retain meaning, questions, countdown and choices.
Keep the parts that fit your scene.
Revise individual sections.
Retain useful discoveries.
Keep secret, keeper, concealment and hidden truth.

THE SECRET’S CLOCK AND PARTY RESPONSE
Review apparent meaning, two questions and three choices.
Copy, JSON or print full Dungeon Master dossier or player-safe discovery.
Keep keeper, countdown, hidden truth and private context in the DM view.
A DISCOVERY WITH OPEN RESPONSES
Keep the find from becoming a forced outcome.
Offer possible responses.
Keep keeper, countdown and truth in the DM view.
Conceal, investigate, reveal, bargain or walk away.
No combat start, change or Combat Pro handoff.
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VISINVOKE means value
Prepare the secret while keeping the next move open.

Explain who hid it, why and how.
Give the discovery two open questions.
Know when the keeper may notice.
Offer three practical responses.
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Prepare a live exchange after an established social mistake.

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Quick answers
Understand keeper, private countdown, saved versions and player views.
One deliberately hidden discovery found too early or by accident, with its keeper, concealment, apparent meaning, two urgent questions, a private countdown and three practical choices.
A hidden secret, object, place, truth, plan, person or record. Six danger levels range from awkward to world-shaking.
Quick sets how they found it, discovery kind, context and danger. Deep chooses who hid it, whether it was early, accidental or found by the wrong people, the keeper’s name, exclusions and private Dungeon Master context.
Lock, change and edit individual sections; save versions and reopen the secret, keeper, concealment, apparent meaning, questions, people who know, countdown, choices and hidden truth intact.
Copy, export as JSON or print the Dungeon Master dossier or player-safe discovery. The keeper, countdown, hidden truth and private context remain in the DM view.
Players decide whether to conceal, investigate, reveal, bargain or walk away. It forces no trap or outcome, starts or changes no combat and sends nothing to Combat Pro.

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Open You Weren't Supposed to Find That Generator from the Generators collection.